skip to main content
10.1145/3397617.3398064acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
extended-abstract

Researchers' toolbox for the future: designing the future of technology with and for children

Published:21 July 2020Publication History

ABSTRACT

Within Child Computer Interaction (CCI), there is an emphasis on empowering children through co-design and co-creation of technology that shapes their learning, inside and outside the classroom, their wellbeing and lifestyles, and everyday experiences. However, the focus has primarily been on now or the near future, with limited work on designing children's future technological life worlds.

This workshop takes a strategic approach towards "designing for the future," this year's conference theme, by reflecting on the past, discussing current trends, and exploring the future. We will further build on critical and/or future-oriented methods such as critical design, speculative design, design fictions, and others. Together with researchers in CCI, in this workshop we will compile a methodological toolbox for the future of IDC; one that enables us to inquire, design, and critically examine children's technological futures together with them.

References

  1. Morgan Ames, Jeffrey Bardzell, Shaowen Bardzell, Silvia Lindtner, David A. Mellis, and Daniela K. Rosner. 2014. Making cultures: empowerment, participation, and democracy-or not? In CHI'14 Extended Abstracts on Human Factors in Computing Systems. ACM, 1087--1092.Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. James Auger. 2013. Speculative design: crafting the speculation. Digital Creativity, 24:1, 11--35.Google ScholarGoogle ScholarCross RefCross Ref
  3. Mark Blythe. 2014. Research through design fiction: narrative in real and imaginary abstracts. In Proceedings of the SIGCHI conference on human factors in computing systems. ACM, 703--712.Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Allison Druin. 2002. The role of children in the design of new technology. Behaviour and information technology, 21.1: 1--25.Google ScholarGoogle Scholar
  5. Anthony Dunne and Fiona Raby. 2001. Design Noir: The Secret Life of Electronic Objects. Springer Science & Business Media.Google ScholarGoogle ScholarCross RefCross Ref
  6. Anthony Dunne. 2006. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. Cambridge, MIT Press.Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Jeffrey Bardzell and Shaowen Bardzell. 2013. What is "critical" about critical design? In Proceedings of the SIGCHI conference on human factors in computing systems. ACM, 3297--3306.Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Christopher Frauenberger, Julia Makhaeva, and Katta Spiel. 2016. Designing smart objects with autistic children: Four design exposès. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 130--139.Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Netta Iivari and Kari Kuutti. 2018. Critical design in interaction design and children: impossible, inappropriate or critical imperative? In Proceedings of the Conference on Interaction Design and Children. ACM, 456--464.Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Netta Iivari and Marianne Kinnula. 2018. Empowering Children through Design and Making - towards Protagonist Role Adoption. In Proceedings of the International Conference on Participatory Design (PDC'18).Google ScholarGoogle Scholar
  11. Jonathan Lukens and Carl DiSalvo. 2012. Speculative design and technological fluency. International Journal of Learning and Media, 3:4.Google ScholarGoogle Scholar
  12. Ole Sejer Iversen, Rachel Charlotte Smith, and Christian Dindler. 2017. Child as protagonist: Expanding the role of children in participatory design. In Proceedings of the Conference on Interaction Design and Children. ACM, 27--37.Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Ole Sejer Iversen, Rachel Charlotte Smith, and Christian Dindler. 2017. Child as Protagonist: Expanding the Role of Children in Participatory Design. In Proceedings of the International Conference on Interaction Design and Children conference (IDC'17), 27--37.Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Marianne Kinnula, Netta Iivari, Tonja Molin-Juustila, E. Keskitalo, T. Leinonen, E. Mansikkamäki, T. Käkelä, and M. Similä. 2017. Cooperation, Combat, or Competence Building - What Do We Mean When We Are 'Empowering Children' in and through Digital Technology Design? In Proceedings of the Thirty eighth International Conference on Information Systems.Google ScholarGoogle Scholar
  15. Marianne Kinnula and Netta Iivari. 2019. Empowered to Make a Change: Guidelines for Empowering the Young Generation in and through Digital Technology Design. In Proceedings of the FabLearn Europe 2019 conference. ACM, 16.Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Mari Pienimäki and Sirkku Kotilainen. 2018. "Youth Participation in Research on Multiliteracies: Ethical Perspectives". Media Education Research Journal MERJ, 8:1, 115--132.Google ScholarGoogle Scholar

Index Terms

  1. Researchers' toolbox for the future: designing the future of technology with and for children

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        IDC '20: Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts
        June 2020
        367 pages
        ISBN:9781450380201
        DOI:10.1145/3397617

        Copyright © 2020 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 21 July 2020

        Check for updates

        Qualifiers

        • extended-abstract

        Acceptance Rates

        Overall Acceptance Rate172of578submissions,30%

        Upcoming Conference

        IDC '24
        Interaction Design and Children
        June 17 - 20, 2024
        Delft , Netherlands

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader