Abstract
The architecture and the hardware realization of the 3D Viewing and Rendering Processor is presented. This processor is a component of the Cube architecture, developed primarily for volume visualization. The processor generates 2D shaded orthographic, parallel, and perspective projections of the volumetric image of n 3 voxels in O(n 2 logn ) time. This performance is attributed to a unique skewed memory organization, a special ray projection bus, an extended viewing architecture, and a new congradient shading technique. A reduced-resolution prototype has been realized in hardware using printed circuit board technology and has been running in true real time. Currently, a VLSI version of the prototype is being tested.
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© 1991 EUROGRAPHICS The European Association for Computer Graphics
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Kaufman, A., Bakalash, R., Cohen, D. (1991). Viewing and Rendering Processor for a Volume Visualization System. In: Grimsdale, R.L., Straßer, W. (eds) Advances in Computer Graphics Hardware IV. Eurographic Seminars. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-76298-7_9
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DOI: https://doi.org/10.1007/978-3-642-76298-7_9
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