To read this content please select one of the options below:

Gamifying the digital shopping experience: games without monetary participation incentives increase customer satisfaction and loyalty

Johannes C. Bauer (Institute of Retail Management (IRM-HSG), University of St. Gallen (HSG), St. Gallen, Switzerland)
Marc Linzmajer (Institute of Retail Management (IRM-HSG), University of St. Gallen (HSG), St. Gallen, Switzerland)
Liane Nagengast (Institute of Retail Management (IRM-HSG), University of St. Gallen (HSG), St. Gallen, Switzerland)
Thomas Rudolph (Institute of Retail Management (IRM-HSG), University of St. Gallen (HSG), St. Gallen, Switzerland)
Elena D'Cruz (Institute of Retail Management (IRM-HSG), University of St. Gallen (HSG), St. Gallen, Switzerland)

Journal of Service Management

ISSN: 1757-5818

Article publication date: 20 August 2020

Issue publication date: 6 October 2020

4160

Abstract

Purpose

Many marketplace examples suggest that using gamification in the online retail shopping context boosts sales and positively affects customer loyalty. Nevertheless, more research is needed to understand the effects of digital games on consumer behavior and their underlying psychological mechanisms. Therefore, this article explores how combining games and monetary rewards impacts customer satisfaction, loyalty and word-of-mouth (WOM) intentions.

Design/methodology/approach

To test our hypotheses, we designed two online laboratory experiments to stimulate an online shopping situation, as gamification in online retailing has the potential to affect an important set of outcomes for service firms throughout the consumer decision process (Hofacker et al., 2016).

Findings

The results of two lab experiments demonstrate that playing a shopping-related game without monetary participation incentive positively influences all three relational outcomes because games enhance consumers' enjoyment of the overall shopping experience. However, our findings also show that monetary rewards used to incentivize game participation diminish these effects. Gamification loses its positive effects if games are combined with monetary rewards, as consumers no longer play games to derive inherent enjoyment, but rather the extrinsic motivation of receiving a discount. We draw managerial implications about how gamification effectively and profitably fosters strong customer relationships and thus increases customer lifetime value and equity.

Research limitations/implications

This research is the first to investigate the combined effects of gamification and price discounts that require consumers to play the game in order to receive the discount. Focusing on an online shopping context, this article contributes to research on motivation by providing new and more nuanced insights into the psychological process underlying the gamification effects on consumer' long-term attitudes (i.e. satisfaction) and relational behaviors (i.e. positive WOM and loyalty) toward a retailer.

Practical implications

Based on our findings, we provide recommendations for marketers that explain how gamification can be a profitable and efficient tool to foster strong customer relationships. Retail managers should use gamification as a less costly alternative to typical price discounts.

Originality/value

Two laboratory experiments investigate how the separate and combined use of games and price discounts affects consumers' satisfaction, positive WOM intentions and loyalty. Playing a shopping-related game increases satisfaction with the retailer and positive WOM intentions as well as loyalty. Monetary rewards used to incentivize game participation eliminate the positive effects of gamification.

Keywords

Acknowledgements

The authors thank the special issue editors and reviewers for their valuable input during the different stages of the review process.

Citation

Bauer, J.C., Linzmajer, M., Nagengast, L., Rudolph, T. and D'Cruz, E. (2020), "Gamifying the digital shopping experience: games without monetary participation incentives increase customer satisfaction and loyalty", Journal of Service Management, Vol. 31 No. 3, pp. 563-595. https://doi.org/10.1108/JOSM-10-2018-0347

Publisher

:

Emerald Publishing Limited

Copyright © 2020, Emerald Publishing Limited

Related articles