Elsevier

Technovation

Volume 27, Issues 6–7, June–July 2007, Pages 378-387
Technovation

Virtual product experience and customer participation—A chance for customer-centred, really new products

https://doi.org/10.1016/j.technovation.2006.09.005Get rights and content

Abstract

This paper demonstrates how customers can be virtually integrated into a company's innovation process. New interaction tools allow companies to gain valuable input from customers via the Internet. First, we explain why too closely listening to customers may turn out to be problematic for the development of real new products. The KANO model shows that it is difficult for customers to express their latent needs as well as those which are taken for granted. New virtual interaction tools and virtual product experiences help to overcome these problems and enable customers to transfer their explicit and implicit knowledge to innovation teams. How to apply virtual interaction tools and how to virtually integrate customers into the innovation process in practice is illustrated in detail in the AUDI case study. Our case study findings show that virtual customer integration provides valuable input for new product development. This paper introduces virtual customer integration as a new means of coming up with customer-centred, really new products.

Introduction

Today, absorbing external knowledge is becoming indispensable for the creation of successful innovations (Cohen and Levinthal, 1990; Sawhney and Prandelli, 2000; Chao-Ton et al., 2006). In the era of “open innovation”, researchers as well as consultants ask for more active engagement of customers into new product development than traditional market research allows (Kambil et al., 1999; Sawhney and Prandelli, 2000; Vandenbosch and Dawar, 2002; von Hippel, 2002; Chesbrough, 2003; Prahalad and Ramaswamy, 2004; Hobo et al., 2006). To sustain the pace of innovation resulting from fast changing technologies and customer needs, Leonard-Barton (1996), Teece et al. (1997), and Lengnick-Hall (1996), among others, suggested integrating customers into value creation and absorbing customers’ knowledge to strengthen a company's core competencies (Cohen and Levinthal, 1990) and to discover their needs (Dahan and Hauser, 2002a). As a consequence, new methods are needed that allow active engagement of customers into new product development (Lilien et al., 2002). Only by experiencing a new product and its features, will customers be able to realistically assess whether they like it and whether the new product idea fulfils a latent—hitherto unknown—need.

The Internet as an interactive and multimedia-rich technology with low costs of mass communication (Dahan and Hauser, 2002a, Dahan and Hauser, 2002b; Dahan and Srinivasan, 2000; Urban and Hauser, 2004) allows consumers to virtually experience new products and offers new, simplified modes of large-scale interaction between producers and consumers. In literature, a number of new tools to interact virtually with customers can be found (von Hippel, 2001; von Hippel and Katz, 2002). However, it lacks some case studies shedding light on how to virtually integrate customers in practice. The information missing in detail is: how to identify qualified customers on the Internet, how to motivate them and how to interact with them. Under which conditions are users willing and able to share their knowledge with producers?

In this paper, we show that virtual product experiences enable customers to express their latent, so far unknown, needs. Producers with access to this information obtain a chance to develop customer-centred, really new products. Further, the virtual product experience empowers customers to participate in the creation of new products much more actively. Customers become known as co-creators and are recognised as valuable resources for new product development (Kambil et al., 1999; Prahalad and Ramaswamy, 2000, Prahalad and Ramaswamy, 2002; Chesbrough, 2003). To use the customer knowledge available on the Internet to a larger extent, producers have to know how to create a virtual product experience that motivates customers to fiddle around with new products, honestly state their preferences, contribute their know-how, and share their ideas with producers.

This paper is structured as follows. First, we give an overview of the problems associated with too closely listening to the voice of the customer. Second, we argue that by means of virtual product experiences, customers can get their hands on innovations long before they really exist, thereby building sound judgments and enabling them to express their former unknown needs and desires through trial and error loops. Third, we introduce the concept of customer integration along a three-stage innovation process. Fourth, we present a detailed explorative case study to demonstrate how to virtually integrate customers into new product development in practice. Finally, we discuss the results and summarise their implications.

Section snippets

Customers’ problems to articulate their needs

As lately shown by Matzler and Bailom (2006) companies that are able to identify customer needs and align these with their core competencies are those who champion innovation. Such companies are more profitable than others. Innovation champions combine their vision and core competencies with customers’ knowledge when creating new products. Further, strong market orientation and producers’ capabilities to get customer insight are considered as important success factors for new product

The virtual product experience

Nowadays, new product development cannot be imagined without powerful three-dimensional (3D) modelling software helping to create products better and faster. Virtual reality has become pervasive in the engineering, design, simulation, and testing of new products. Producers, taking this concept a step further, may use virtual prototypes to integrate customers into new product development via the Internet. Thereby, customers get their hands on innovations long before the design has been

Concept of virtual customer integration

With its currently more than one billion users (Almanac, 2006), the Internet offers an enormous pool of knowledge, impossible to encounter elsewhere. According to von Hippel (2005), users encountered in online communities present a promising source of innovation. Fig. 2 shows how customers can add value to all stages of the innovation process. Potential tasks and roles that can be transferred to customers are illustrated along a three-stage development process (Fig. 2).

The first stage of Idea

Virtual customer integration at AUDI

We present here an exploratory case study conducted at AUDI which illustrates the application of virtual customer integration in practice. The project was focused on the development of infotainment systems. These systems integrate state of the art communication and entertainment technologies in the audio, video, navigation, telematics and user interface domains to a infotainment system in the car. One of the authors had the possibility to accompany the Audi project from its initiation to

Management considerations of virtual customer integration

For practitioners intending to integrate customers virtually into NPD it is important to consider a number of aspects. First of all, the virtual customer integration has to be in line with a company's goals and support its core competencies. It is important to balance the expected benefits of an intensive interaction with customers against possible costs of integrating them. The benefits of virtual customer integration are as follows.

Reduction of market uncertainties: Through virtual customer

Discussion

The dilemma innovative companies face is that on the one hand new products have to meet customers’ future needs, but on the other hand too closely listening to customers may result in a tendency to make only incremental, less successful improvements (Christensen, 1997; Ulwick, 2002).

In this article, we argued, that companies using virtual customer integration methods to absorb customers’ knowledge may overcome this problem. While many articles report about customers difficulties in articulating

Johann Füller is assistant professor in marketing at Innsbruck University School of Management and board member of HYVE AG, a company specialized in virtual customer integration. He received his Ph.D. in business administration at the Innsbruck University School of Management. Johann holds a master's degree in international management, a degree in mechanical engineering, and a degree in industrial engineering and management. His research interests are in the field of innovation creation in

References (69)

  • R. Belk

    Possessions and the extended self

    Journal of Consumer Research

    (1988)
  • J.R. Bettman et al.

    Constructive consumer choice processes

    Journal of Consumer Research

    (1998)
  • J.S. Brown et al.

    Knowledge and organization: a social-practice perspective

    Organization Science

    (2001)
  • S. Chao-Ton et al.

    Linking innovative product development with customer knowledge: a data-mining approach

    Technovation

    (2006)
  • H. Chesbrough

    The era of open innovation

    MIT Sloan Management Review

    (2003)
  • C.M. Christensen

    The Innovator's Dilemma: When New Technologies cause Great Firms to Fail

    (1997)
  • W. Cohen et al.

    Absorptive capacity: a new perspective on learning and innovation

    Administrative Science Quarterly

    (1990)
  • R.G. Cooper et al.

    Optimizing the Stage-Gate Process: what best-practice companies do

    Research Technology Management

    (2002)
  • E. Dahan et al.

    Managing a dispersed product development process

  • P.M. Desmet et al.

    When a car makes you smile: development and application of an instrument to measure product emotions

    Advances in Consumer Research

    (2000)
  • U. Dholakia et al.

    The scope and persistence of mere-measurement effects: evidence from a field study of customer satisfaction measurement

    Journal of Consumer Research

    (2002)
  • N. Franke et al.

    Entrepreneurial opportunities with toolkits for user innovation and design

    International Journal on Media Management

    (2002)
  • J. Füller et al.

    Active consumers as innovators: virtual customer integration as form of consumer empowerment

    (2005)
  • Füller, J., Mühlbacher, H., Rieder, B., 2003. An die Arbeit lieber Kunde!. Harvard Business Manager August,...
  • J. Füller et al.

    Beziehungsmanagement durch virtuelle Kundeneinbindung in den Innovationsprozess

  • J. Füller et al.

    Community based innovation: how to integrate members of virtual communities into new product development

    Electronic Commerce Research Journal

    (2006)
  • T. Gruen et al.

    Relationship marketing activities, commitment, and membership behaviours in professional associations

    Journal of Marketing

    (2000)
  • E. Hirschman et al.

    Hedonic consumption: emerging concepts, methods and propositions

    Journal of Marketing

    (1982)
  • P. Hemp

    Avatar-based marketing

    Harvard Business Review

    (2006)
  • J. Huber et al.

    Adding asymmetrically dominated alternatives: violations of regularity and the similarity hypothesis

    Journal of Consumer Research

    (1982)
  • B. Jaworski et al.

    Market orientation: antecedents and consequences

    Journal of Marketing

    (1993)
  • A. Kambil et al.

    Co-creation: a new source of value

    Outlook Magazine

    (1999)
  • N. Kano

    Attractive quality and must be quality

    Hinshitsu (Quality)

    (1984)
  • K. Kashani et al.

    A virtuous cycle: innovation, consumer value, and communication. Key findings for policy-makers and chief executives

    (2000)
  • Cited by (262)

    View all citing articles on Scopus

    Johann Füller is assistant professor in marketing at Innsbruck University School of Management and board member of HYVE AG, a company specialized in virtual customer integration. He received his Ph.D. in business administration at the Innsbruck University School of Management. Johann holds a master's degree in international management, a degree in mechanical engineering, and a degree in industrial engineering and management. His research interests are in the field of innovation creation in online communities and in virtual consumer integration into new product development.

    Kurt Matzler is head of the department of International Management at Johannes Kepler University, Linz in Austria and Partner of IMP, an international consulting firm. His research and teaching interests are in the area of innovation, market orientation, and strategy.

    View full text