Abstract
Recognizing the importance of timely access to market knowledge for successful new product development (NPD), extant research has theoretically argued and empirically shown the value of consumer co-creation during the NPD process. While most research views consumer-generated content as definite or fixed, this paper reveals how firms can enhance the value of consumer-generated ideas by facilitating the exchange of relevant information during co-creation. The authors introduce brand-embedded interaction as a process that enables consumers to generate new product ideas that not only reflect user needs but also align with the brand’s goals and capabilities. Results from two quasi-field experiments using Twitter show that a higher degree of dynamic interaction and personalization during co-creation enables consumers to generate more constructive new product ideas or ideas that are valuable to both consumers and firms. Results offer important implications for both theory and practice regarding co-creation and new product development.
Similar content being viewed by others
Notes
Although the actual Twitter platform was used, a fictitious Twitter account was created. Each participant was asked to use a designated, private Twitter account specifically created for the study. At the end of the study, all participants were debriefed that the brand information, Twitter account, and representative were not associated with Starbucks.
As of January 2014 (http://www.statisticbrain.com/twitter-statistics).
Scales used for variable measurement are available by request.
As robustness checks, we also measured constructive new product ideas using (1) the average (rather than sum) of the two sources of ratings, and (2) all three expert ratings (creativity, value, and feasibility). In both situations, results reveal similar effects.
Coffee Bean & Tea; same product evaluation procedure (and the Starbucks brand was masked if used in the idea) and $50 gift card was provided as compensation.
References
Agichtein, E., Castillo, C., Donato, D., Gionis, A., & Mishne, G. (2008). Finding high-quality content in social media. Proceedings of the International Conference on Web Search and Web Data Mining, 183–193
Alba, J., & Hutchinson, J. W. (1987). Dimensions of consumer expertise. Journal of Consumer Research, 13, 411–454.
Argyris, C., & Schön, D. (1974). Theory in practice. San Francisco: Jossey-Bass.
Broniarczyk, S. M., & Alba, J. W. (1994). The importance of the brand in brand extension. Journal of Marketing Research, 31, 214–228.
Gordon, M. E., McKeage, K., & Fox, M. A. (1998). Relationship marketing effectiveness: the role of involvement. Psychology and Marketing, 15, 443–459.
Hoch, S. J., & Deighton, J. (1989). Managing what consumers learn from experience. Journal of Marketing, 53, 1–20.
Howard, D. J., Gengler, C., & Jain, A. (1995). What’s in a name? A complimentary means of persuasion. Journal of Consumer Research, 22, 200–211.
Johnson, E. J., & Russo, J. E. (1984). Product familiarity and learning new information. Journal of Consumer Research, 11, 542–550.
Keller, K. L. (1993). Conceptualizing, measuring, and managing customer-based brand equity. Journal of Marketing, 57, 1–22.
Keller, K. L. (2003). Brand synthesis: the multidimensionality of brand knowledge. Journal of Consumer Research, 29, 595–600.
Kristensson, P., Gustafsson, A., & Archer, T. (2004). Harnessing the creative potential among users. Journal of Product Innovation Management, 21, 4–14.
Lakoff, G., & Johnson, M. (1980). Metaphors we live by. Chicago, IL: University of Chicago Press.
Magnusson, P. R. (2009). Exploring the contributions of involving ordinary users in ideation of technology-based services. Journal of Product Innovation Management, 26, 578–593.
McNaughton, M. (2011). “77% of Fortune Global 100 Companies Use Twitter,” http://therealtimereport.com, March 18, 2011.
Melcher, J. M., & Schooler, J. W. (1996). The misremembrance of wines past: verbal and perceptual expertise differentially mediate verbal overshadowing of taste memory. Journal of Memory and Language, 35, 231–245.
Morgan, N. A., & Rego, L. L. (2009). Brand portfolio strategy and firm performance. Journal of Marketing, 73, 59–74.
Nonaka, I. (1991). The knowledge-creating company. Harvard Business Review, November-December, 96–104
Nonaka, I. (1994). A dynamic theory of organizational knowledge creation. Organization Science, 5, 14–37.
Ogawa, S., & Piller, F. T. (2006). Reducing the risks of new product development. MIT Sloan Management Review, 47, 65–71.
Peppers, D., & Rogers, M. (1993). The one to one future: building relationships one customer at a time. New York: Doubleday.
Prahalad, C. K., & Ramaswamy, V. (2004). Co-creation experiences: the next practice in value creation. Journal of Interactive Marketing, 18, 5–14.
Prügl, R., & Schreier, M. (2006). Learning from leading‐edge customers at The Sims: opening up the innovation process using toolkits. R&D Management, 36, 237–250.
Tirunillai, S., & Tellis, G. J. (2012). Does chatter really matter? Dynamics of user-generated content and stock performance. Marketing Science, 31, 198–215.
Toset, P., Visser, M., & Saunders, M. N. (2011). The origins and conceptualizations of ‘triple-loop’ learning: A critical review. Management Learning
von Hippel, E. (1986). Lead users: a source of novel product concepts. Management Science, 32, 791–805.
von Hippel, E., & Katz, R. (2002). Shifting innovation to users via toolkits. Management Science, 48, 821–833.
West, P., Brown, C. L., & Hoch, S. J. (1996). Consumption vocabulary and preference formation. Journal of Consumer Research, 23, 120–135.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Kim, Y., Slotegraaf, R.J. Brand-embedded interaction: a dynamic and personalized interaction for co-creation. Mark Lett 27, 183–193 (2016). https://doi.org/10.1007/s11002-015-9361-2
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11002-015-9361-2