Abstract
In this chapter, we present a sketch-based reward system for promoting the practice of digital citizenship skills within our custom social network for children aged 7 to 12 years. This badge system prompts budding social networkers to complete fun, creative sketching activities and short writing tasks. Because we have deployed our custom social network (KidGab) within our local Girl Scouts Council, our badge system takes the form of a digital Girl Scout sash. In this work, we discuss the badges that prompted the most participation from our users and provide example responses for each. Finally, we consider methods in which our system and results might be generalized to suit non-scouting populations of children such as classrooms, clubs, and sports teams.
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Notes
- 1.
The curriculum of our Digital Friendship Workshops is not the main focus of this manuscript, but more information can be found at http://www.digitalfriendship.org.
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Acknowledgments
The authors thank the Sketch Recognition Lab, the Girl Scouts of Central Texas (particularly Emily Magnotta), Jung In Koh, Cassandra Odoula, and Andrew Giese for their support throughout this project. S. Valentine is supported in part by an NSF Graduate Research Fellowship. A. McMurtry and K. Borgos are supported by CRA-W Distributed Research Experience for Undergraduates Grants.
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Valentine, S., Leyva-McMurtry, A., Borgos-Rodriguez, K., Hammond, T. (2016). The Digital Sash: A Sketch-Based Badge System in a Social Network for Children. In: Hammond, T., Valentine, S., Adler, A. (eds) Revolutionizing Education with Digital Ink. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-31193-7_12
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